![]() ![]() So when I was brought on to proofread Hayes’s latest project, I was beyond excited to discover he’d ventured into the “gamer lit” world. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.Īnd even if they succeed, the deadliest part of their journey may well be what awaits them at its end.įor a while, I’ve wondered why no one has tackled this very topic. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. ![]() What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? ![]()
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